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Dublin Core |
PKP Metadata Items |
Metadata for this Document |
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1. |
Title |
Title of document |
AI Analysis for Tic-Tac- Toe Game |
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Creator |
Author's name, affiliation, country |
Mahesh Tunguturi |
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Subject |
Discipline(s) |
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Subject |
Keyword(s) |
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Description |
Abstract |
Tic-Tac-Toe is one of the paper-and-pencil games. This game requires two players in a 3x3 grid with Player 1 acting as “O” and Player 2 acting as “X”, or vice versa (Figure 1). The objective of this game is to take place of three connecting grids in a horizontal, vertical, or diagonal way/fork. This game was first introduced in ancient times, however, there is no evidence of who invented it and which year. Some people think this game was invented in Ancient Egypt, and then Roman Empire called this game “Terni Lapilli”. The grid drawing for the game had been found chalked all over the ancient city’s ruins. |
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Publisher |
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Contributor |
Sponsor(s) |
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Date |
(YYYY-MM-DD) |
2022-12-30
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Type |
Status & genre |
Peer-reviewed Article |
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8. |
Type |
Type |
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9. |
Format |
File format |
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10. |
Identifier |
Uniform Resource Identifier |
https://ijsdcs.com/index.php/TLAI/article/view/93 |
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11. |
Source |
Title; vol., no. (year) |
Transactions on Latest Trends in Artificial Intelligence; Vol 3, No 3 (2022): Transactions on Latest Trends in Artificial Intelligence |
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Language |
English=en |
en |
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Relation |
Supp. Files |
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Coverage |
Geo-spatial location, chronological period, research sample (gender, age, etc.) |
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15. |
Rights |
Copyright and permissions |
Copyright (c) 2022 Transactions on Latest Trends in Artificial Intelligence
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